AI Insights · Timothy · October 2021
Top 5 Casual Games on iOS in Saudi Arabia Q3 2021
Explore the performance of the top 5 casual games on iOS in Saudi Arabia during Q3 2021, including weekly downloads, revenue, and active users.
In Q3 2021, the top 5 casual games on iOS in Saudi Arabia showcased varied performance metrics across weekly downloads, revenue, and active users. Here’s a closer look at how each game fared during this period based on data from Sensor Tower.
Subway Surfers saw a steady increase in weekly downloads, starting at approximately 26K at the end of June and peaking at around 43K in early August. Weekly revenue peaked at $2.2K in the second week of August, while weekly active users ranged from 508K at the end of June to 402K by the end of September.
My Talking Angela 2, which was released in mid-July, experienced a significant initial surge in weekly downloads, reaching around 51K in late July. However, this number gradually declined to approximately 9K by the end of September. The game achieved its highest weekly revenue of $1.3K in early August. Weekly active users peaked at 116K in early August and then trended downwards to about 66K by the end of September.
Ludo STAR consistently maintained its weekly downloads around the 20K to 25K mark, with a slight decline towards the end of the quarter. Weekly revenue remained robust, peaking at $79K in mid-July and concluding the quarter at $74K. The game’s weekly active users remained relatively stable, hovering around 400K throughout the quarter.
Project Makeover demonstrated a consistent performance in weekly downloads, fluctuating between 16K and 27K. Weekly revenue saw a gradual decline from $22K in early July to around $11K by the end of September. Weekly active users for the game remained fairly stable, with slight fluctuations around the 140K mark.
Yalla Ludo - Ludo&Domino showed strong weekly revenue figures, peaking at $698K in the final week of September. Weekly downloads were steady, ranging from 15K to 22K. The game’s weekly active users also varied, with a high of 543K in mid-July and ending the quarter at approximately 373K.
These insights into the performance of the top 5 casual games on iOS in Saudi Arabia for Q3 2021 highlight the dynamic nature of the gaming market. For more detailed analysis and insights, visit Sensor Tower.